Unlimited Game Works
True Assassin
True Assassin True nameHassan-i Sabbah
Also known asFirst Assassin
MasterZouken Matou
GenderMale
AlignmentLawful Evil
Height215 cm
Weight62 kg
Place of originMiddle East
Noble PhantasmZabaniya

Overview

True Assassin's True Name is Hassan of the Cursed Arm, one of the nineteen Hassan-i-Sabbah, the Persian "Old Man of the Mountain" who led an assassination organization originating in the Middle East. His real name is Hanam. While he was a legendary leader who became the origin of the word Assassin, there were nineteen different people who took up the position of Hassan-i-Sabah over many years. There is a new one born each time someone takes up the position, and True Assassin is one of those nineteen. As with the others, his true name and face before becoming an assassin and a Hassan is still lost.

Combat skills

Assassin is a proper Assassin-class Servant, so he is not suited to direct combat, unlike Kojirou. He cannot match other Servants in direct combat, and he specializes in killing Masters instead of their Servants. His proper role is to lurk in the shadows and strike at the right opportunity. He is quickly beaten back by Lancer, Rider, Saber, and Archer when forced directly into close combat, and readily admits that he has no chance against them under normal circumstances, opting to utilize the Shadow against Saber and Lancer.

Assassin does not fight opponents at close range due to being no match for other Servants, instead using his Dirks at mid-range while constantly moving away from his opponent. He retreats while maintaining a proper distance between them, moving with a beast-like pace rivaling Lancer while he retreats that allows him to slither across the ground without having to slow down around obstacles. He is able to jump extremely well, and his movements are compared to a spider, snake, and scorpion. Lancer notes that after he is injured, he is unimpeded by it. He thinks rather than healing that Assassin has employed drugs to keep the wound from affecting him.

He employs a constant battle strategy used against Heroic Spirits and even regular humans should he fight them. While he throws numerous Dirks in battle, the act is not done in order to kill the opponent. While each strike is indeed intended to be fatal, their real worth is to gauge the opponent's strength. The first Dirk measures their mobility, and the second measures their action principles. He remains seven meters away at all times, keeping a distance at which only projectile weapons are useful and still remain able to measure the opponent's skill. If he is unable to kill them in one blow, he will force them to a place where it is possible.

Dealing a deadly strike

He drives the opponent into a corner by cutting their limbs and tiring their bodies, all in preparation for his fatal attack, his Noble Phantasm, Zabaniya: Delusional Heartbeat. Even if they are in preparation, they are still meant to kill, so he notes that Kirei Kotomine's ability to last against them as long as he does is admirable. The daggers are merely to analyze the target's skill, create the perfect opportunity, and then smash their heart with his arm. Once he knows their capabilities and is assured that they are tired and wounded, he measures out a fatal strike to be blocked so that he has time to utilize Zabaniya.

The ritual is a chore for him that brings him no joy, but it can also be a weakness if the ritual is known to the enemy. He sticks to it methodically, so seeing it through Lancer's eyes allows Kirei to form a countermeasure and temporarily defeat Assassin. Zabaniya creates a copy of the opponents heart for Assassin to crush, but it has no effect on Kirei's blackened heart.

Magecraft

He is unafraid of abilities like Invisible Air's Strike Air despite not having enough magical energy to counter it due to his Protection from Wind. Invoked with the takbir "Allahu Akbar", it is a curse passed down in the Middle East that is used to ward off storms. It is a prayer that invokes Allah in order to ward off the Wind Jinn. It allows him to charge at a wind attack that would instantly shred him apart while screaming in delight, instantly nullifying it. Curses to ward off storms were a necessity for travels in the desert, making it the only magecraft used by him.

Personality

In contrast with his disturbing appearance, he was very loyal. He accepted the authority of his master and would never betray him. He lacked intelligence after materialization, but that was remedied dramatically after acquiring Lancer's heart. Since then, he was also influenced by Lancer's personality.

Role

The Assassin-class Servant originally summoned for the Fifth Holy Grail War is Assassin. He is an aberration summoned by another Servant, Caster, so he is not one of the Hassan. True Assassin is only summoned during the Heaven's Feel route after Zouken Matou decides to participate within the Holy Grail War.

Heavens Feel

Zouken Matou disgusted as he witnessed Rider lose to Saber, and enraged at Shinji's incompetence as a Master. He decides to participate in the Fifth Holy Grail War by using Assassin's flesh as a catalyst for summoning True Assassin.

True Assassin emerges from the flesh of Assassin and later attacks Lancer.

Abilities